Clean linework including perspective adjustments and blocking for the animated elements.
Clean linework with value differentiation to help the painter better tell the different elements apart.
I was given several scenes in this sequence so I was responsible for continuity and making sure the key shot (depicted above with the notes to my BG lead) hooked up properly with my cleans.
I carefully tracked the bullet damage from the animated gunfight to make sure there were no continuity errors when we end up on the other side of the door.
An example of plussing the rough where possible but also making adjustments to the rough based on the location guide (not depicted here) and the notes provided by the BG lead.